The menus in the game are all very clearly laid out, and navigating them and playing the game is all intuitively controlled by the mouse. While some of the animations become overly familiar after extended gameplay, they nonetheless generally significantly enhance the gaming experience. When you match tiles, you witness highly creative animations, and when you complete a game you are treated to a brief full screen video clip and a fortune-cookie-like positive message. p. 22.The game itself differs from the atmosphere of quiet serenity so common in computerized versions of this pastime. ^ " "Virtua Fighter 2" and "Virtua Cop" Top Videos" (PDF).^ "Best Videos '94: "Puyo Puyo", "Ridge Racer" DX" (PDF).^ "Overseas Readers Column: "SF II", "Exhaust Note" Top Videos '92" (PDF).^ Wagner, Roy (January–February 1987)."150 Best (and 50 Worst) Games of All Time". ^ "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF).^ "Game Machine's Best Hit Games 25 – テーブル型TVゲーム機 (Table Videos)"."A Good Deal, Better / Activision's Shanghai II". "An excellent version of Shanghai, preserving all of the charm of the original game – and more". ^ a b Lesser, Hartley Lesser, Patricia Lesser, Kirk (May 1992).Computer and Video Games (Complete Guide to Consoles): 46–77. "Shanghai (Sega Master System) – Review". ^ a b c d Lesser, Hartley Lesser, Patricia Lesser, Kirk (October 1988).Computer and Video Games magazine reviewed the game in their March 1991 issue giving an 84% score. Robert Jung of IGN gave the game a score of 10 out of 10 in his review. Atari Lynx ĭragon magazine gave the Atari Lynx version 5 stars in their May 1992 issue. In 1988, Dragon gave the game 5 out of 5 stars. Compute! reviewed the game favorably, reporting that "our Shanghai mania is of such proportions that I am beginning to fear for our health". While criticizing the user interface and graphics, the magazine concluded that "you'll find it hard to quit". It gave the Commodore 64 version three-plus stars out of five, describing Shanghai as "fanatically addictive". Describing gameplay as "swift and deceptively simple", the magazine warned "Plan on spending a LOT of time with this one". It is impossible to play 'just one game'". On the Amiga the display is outstanding with the pieces actually looking very much like colorful, ivory tiles." Info gave the Amiga version four-plus stars out of five, stating "This program ought to be illegal. Roy Wagner reviewed the game for Computer Gaming World, and stated that "On the C64, the patterns and stacks are hard to discern (soon your eyes match the screen). Gregg Williams stated, "I couldn't believe had wasted their resources on putting it out", while Charles Ardai called it "probably the best game of the year". Critical reviews Ĭomputer Gaming World in December 1986 published varying opinions. In 1996, Computer Gaming World declared Shanghai the 146th-best computer game ever released. In Japan, Game Machine listed Sunsoft's version of Shanghai on their May 1, 1988, issue as being the fourth most-successful table arcade unit of the month it ended the year as Japan's ninth highest-grossing arcade conversion kit of 1988. Shanghai sold more than 500,000 copies by 1991. The Macintosh and Master System versions show an animated dragon spitting fire. The game ends if no legal moves can be made.Īfter winning a game, a portion of the screen collapses to reveal a dragon blinking an eye. Any two seasons can form a pair, as can any two flowers. However, only tiles with at least one free vertical edge may be matched on a turn. The object of the game is to remove all the tiles from the board by matching pairs. There are four of every tile except for the seasons and flowers, which have only one tile each.
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